The 2010 Omnibus to the Realms

The most up-to-date version of the Omnibus, with notes on what changed from last year's rules, is available here: RealmsNET!

Links to the Omnibus are available on the left-hand navigation bar of the RealmsNET site.

Each Chapter Header links to the text of that chapter. Additionally, you may search the entire Omnibus, using the 'Search' box on the left, by typing in: Omnibus [search term]

TABLE OF CONTENTS

PART I: GENERAL PLAYER INFORMATION

Welcome to The Realms!

  • What is This Book?
  • What is The Realms?
  • How Do I Start Playing?
  • Important Notes
  • The Safety Rules
  • The Rules of Combat

The Combat System

  • Hit Locations
  • Combat Etiquette
  • Weapon Rules
  • Special Actions in Combat
  • Combat Calls
  • Armor
  • Weapon Construction
  • Shield Construction
  • Equipment Inspection

Mechanics of Interaction

  • Attending Events
  • At the Door of the Event: Checking In
  • In-Character and Out-of-Character
  • Character Death and Scalping
  • In-Game Items, Searching and Theft
  • The Social Structure
  • Creating a Character
  • Cheating
  • Basic Magic Effects Everyone Should Know

PART II: MAGIC IN THE REALMS

Being a Realms Spellcaster

  • Checking In
  • Weapon Restrictions and Magic
  • Choosing Spells
  • Learning and Unlearning Spells
  • The Basics of a Spell
  • Caveats

The Spells

PART III: BEING A REALMS EVENT HOLDER

What is an Event Holder?

  • Rules for a Legal Event
  • Proposals
  • The Event Holders’ Council
  • Event List Administrator
  • Releasing a Magic Item at Your Event
  • Omnibus Editorial Committee
  • Additional Rules